A downloadable game for Windows, macOS, and Linux

Download NowName your own price

Heartbound is a non-traditional role-playing game about a boy and his dog.

  • Follow Lore and Baron on their adventures.
  • Handle combat through a series of unique mini-games.
  • Change the story through exploration and interaction with the world.
  • A massive series of optional cryptographic puzzles that can be solved as a community.
  • Varying environments with unique pixel art, an inspired soundtrack, and tons of extra socks.
  • That awful feeling when you do something terrible to someone who loves you.
  • More gags than you can shake a stick at. Binder can lend you one of his if you don't bring your own.


  • English
  • Brazilian Portuguese
  • Russian


  • Play with a Keyboard and Mouse or your favorite controller.

Jason Thor Hall

Game Designer, Programmer, Writer, Effects Artist

Founded Pirate Software to follow his longstanding dream of building an indie games company. Thor operates as a programmer, artist, and writer on the team. His body is composed of 98% ramen noodles and hate. Owner of Gadget and Gizmo the nightmare cat duo. He bailed out of a 7 year career at a major Triple A developer to create Heartbound.

Bradie Shaye Rehmel
Lead Artist

The lead artist and mascot wrangler for Heartbound. She is in charge of all in-game assets, concept art, promotional work and miscellaneous Heartbound-related doodlings. She has an affinity for arthropods such as tarantulas and hissing cockroaches. Goblin her glorious rabbit son is Pirate Software's mascot. Previously created all of the art for Champions of Breakfast under the Pirate Software banner.

Stijn van Wakeren
Composer and Sound Designer

The lead composer and musical mastermind for Heartbound. Stijn is in charge of all in-game musical scores, sound effects, and other audio components. They collect large amounts of strange and interesting instruments, incorporating them into the game’s audio score when possible. Some say you can hear their melodic compositions coming down from the Dutch mountains, entrancing those whose ears are graced by it.


Download NowName your own price

Click download now to get access to the following files:

Heartbound Demo - Windows
Heartbound Demo - Mac
Heartbound Demo - Linux

Development log


Log in with your itch.io account to leave a comment.

It's me again,

I found the solution... I apologize I thought there was supposed to be an inventory.

There isn't so now I'll continue playing!

Hi there, I'm stuck and I don't even know how to exit the game. I'm running the game on Windows 10.  


So I got the axe from the garden went back to bed , woke up  and the dog has disappeared with visible traces of monsters everywhere. There is a trunk  blocking my path so I wanted to use the axe but I don't know how to access the inventory. I saved the game, went back to bed but found myself with the same problem... What shall I do? Thanks, so far I love it but it's too soon to give an opinion...

Hey buddy, are you going to get it out in Spanish?

This is not working under Win XP :D

Works fine on our office setup of Windows XP.
What error do you receive?

I found this game inspired heavy by Earthbound/Mother. Maybe i'm wrong and, just have that type of nostalgic feel but, it had elements just like that game  while also being something new and, entirely refreshing on it's own! The demo felt short but, looking back on my recordings with both parts is almost a whooping hour! This is a game you truly have fun with and, forget how much time has passed and, only in the demo stage!

I enjoyed how you could interact with a ton of objects. My only little pip would be the box in Lore's room and, the doll? I think I got it after I died? Thought there would be a bit of text to them but, was none.  I thought the sock collecting "mini game" was hilarious and, thoughtful even though i'm not sure the reason Lore wants socks!

The puzzles were easy enough which I thank you immensely! I'm not big on puzzles and, hate sinking time into them to try to progress story.

Long story short you got me craving more! I'll be watching this development like a hawk waiting for more content!


I tried the demo out and had a lot of fun with it.

The gameplay during the boss fight was quite interesting; although, the controls were a tad awkward due to having to switch between the mouse and arrow keys so quickly.  I'm sure it just takes some getting used to, so I didn't mind it too much.

I found the music to be quite charming and mellow.  I just wish I could hear more of it as I was really fond of the library BGM. 

Asides from that, I like what I see so far. It's graphically pleasing and I see a lot of hard work put into the animations. Making sprite animations has always seemed difficult to me, so it's amazing to see how many there are in the game. Overall, great job and best of luck with development! 

  ฅ/ᐠ。ᆽ。ᐟ \


Thanks for the kind words! You can use the WASD keys in place of arrow keys if that suits you more and the game also has full controller support which changes combat dramatically. If you'd like to hear more of the music check out our streams on Twitch or the soundtrack on YouTube!

Love the video, you rock!


-Pirate Software


a really great demo i played a while back and i really cant wait for the whole game

A new update will be coming out soon.
Have to make some changes to Act 1 to make things fit into the rest of the game.

awwwh siiick im still waiting for the release....how much is it gonna cost by the way


An excellent demo for what I hope will be an excellent game!!

(shared this on gamejolt but wanted to share it here as well)


You da real MVP! <3